There isnt much value outside of the ancient dragon cycle, but this set is super fun to draft
Whenever a nontoken Equipment you control enters, create a token that's a copy of it, except it has "This Equipment's equip abilities cost less to activate." Sacrifice that token at the beginning of the next upkeep
Those three colors can be represented in the mana cost of the card or might have colored pips in their rules text that add to their color identity
Thanks to the energy mechanic, the deck has a ton of play, and each game (or even each turn) has a bunch of small choices about when and how to spend our energy, which is a fun challenge
Collector Boosters are possessed with rare and/or mythic rare cards guaranteed, plus traditional foils and special treatments you won't find anywhere elselike a Serialized Edgar Markov* card, the first vampire of Innistrad
Cards like Scar, and our number 1 card for the category coming up, are some of the biggest examples